The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Arch.Extended Alternatives
Similar projects and alternatives to Arch.Extended
-
Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
-
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
UnityH4xx
Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
-
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Arch.Extended reviews and mentions
-
Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
The most significant new feature is instance support for the Arch.Extended source generated `EventBus`, which allows high-performance event dispatching to static and instance receivers with ordering, inlining, and without boxing or lookups. It's incredibly fast and can also be used outside of Arch.
-
c# - "Arch" entity component system - Received new Features, Unsafe Collections, EventBus sourcegen and much more! Check it out! :)
It recently received a few more Tools and Features to aid development and improve the ECS workflow. E.g. unsafe collections, a ResourceHandler and a static source generated eventbus in Arch.Extended ! :)
-
c# - "Arch" high-performance entity component system - Received new features, check them out! :)
Its already matured and already has tons of cool features (even has its own source generator Arch.Extended)! Recently it received a few other cool features like `Bulk Query Operations`, which can be used to bulk destroy or modify entities with an insane performance :)
-
"Arch" entity component system - New API and code generation update. Check it out ! :)
The source generator of Arch.Extended also had an update and can now generate queries everywhere, is compatible with Unity and Godot and you can mark parameters to pass them through.
-
"Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Arch even has https://github.com/genaray/Arch.Extended, a source code generator to create systems.... as a contrast to DefaultECS.Analyzer :)
-
C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Through Arch.Extended systems can now also be used and even generated through source generation ! :) ( Theres also a sample for monogame ).
-
A note from our sponsor - WorkOS
workos.com | 27 Apr 2024
Stats
genaray/Arch.Extended is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of Arch.Extended is C#.
Popular Comparisons
Sponsored