Arch.Extended VS GoDotNet

Compare Arch.Extended vs GoDotNet and see what are their differences.

GoDotNet

State machines, notifiers, and other utilities for C# Godot development. (by chickensoft-games)
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Arch.Extended GoDotNet
6 2
133 39
- -
8.7 10.0
11 days ago 9 months ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arch.Extended

Posts with mentions or reviews of Arch.Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.

GoDotNet

Posts with mentions or reviews of GoDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-14.

What are some alternatives?

When comparing Arch.Extended and GoDotNet you can also consider the following projects:

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

go_dot_log - Opinionated Godot logging interface and console implementation.

meltysynth - A SoundFont MIDI synthesizer for .NET

go_dot_dep - Node-based dependency injection for C# Godot games.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Template - Template to be used for all Godot 4 C# starting projects

Estragonia - Estragonia: Avalonia in Godot

GDExtensionCSharp - GDExtension Bindings for CSharp

anything_about_game - A wonderful list of Game Development resources.

rider-monogame - MonoGame plugin for JetBrains Rider

GoduxSharp - Redux-style State management for Godot C# in GUI Apps

UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...