C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Arch

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

  • A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.

  • Arch.Extended

    Extensions for Arch with some useful features like Systems, Source Generator and Utils.

  • Through Arch.Extended systems can now also be used and even generated through source generation ! :) ( Theres also a sample for monogame ).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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