c# - "Arch" high-performance entity component system - Received new features, check them out! :)

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Arch.Extended

    Extensions for Arch with some useful features like Systems, Source Generator and Utils.

  • Its already matured and already has tons of cool features (even has its own source generator Arch.Extended)! Recently it received a few other cool features like `Bulk Query Operations`, which can be used to bulk destroy or modify entities with an insane performance :)

  • flecs-game

    Common game systems

  • World cell partitioning. A new feature has been added to the flecs-game module in Flecs hub that can automatically partition a world. This code can be plugged in directly into projects, or used as example code.

  • InfluxDB

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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