Arch.Extended VS Estragonia

Compare Arch.Extended vs Estragonia and see what are their differences.

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Arch.Extended Estragonia
6 4
133 130
- -
8.7 7.1
12 days ago 8 days ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arch.Extended

Posts with mentions or reviews of Arch.Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.

Estragonia

Posts with mentions or reviews of Estragonia. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Arch.Extended and Estragonia you can also consider the following projects:

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Semi.Avalonia - Avalonia theme inspired by Semi Design

meltysynth - A SoundFont MIDI synthesizer for .NET

Aura.UI - A Library with a lot of Controls for AvaloniaUI

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.

GoDotNet - State machines, notifiers, and other utilities for C# Godot development.

Citrus.Avalonia - Modern styles for Avalonia controls.

anything_about_game - A wonderful list of Game Development resources.

go_dot_log - Opinionated Godot logging interface and console implementation.

rider-monogame - MonoGame plugin for JetBrains Rider

GodoTeX - Rendering LaTeX in Godot.