Arch.Extended VS Entitas

Compare Arch.Extended vs Entitas and see what are their differences.

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Arch.Extended Entitas
6 4
133 6,911
- -
8.7 0.0
11 days ago 4 months ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arch.Extended

Posts with mentions or reviews of Arch.Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing Arch.Extended and Entitas you can also consider the following projects:

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Svelto.ECS - Svelto ECS C# Entity Component System

meltysynth - A SoundFont MIDI synthesizer for .NET

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Zenject - Dependency Injection Framework for Unity3D

Estragonia - Estragonia: Avalonia in Godot

GoDotNet - State machines, notifiers, and other utilities for C# Godot development.

gdnative - Rust bindings for Godot 3

anything_about_game - A wonderful list of Game Development resources.

MediaPipeUnityPlugin - Unity plugin to run MediaPipe