Godot or Unity ? newbie 2D gamedev

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • ecs

    Discontinued LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)

  • - LeoECS

  • actors.unity

    🚀Actors is a framework empowering developers to make better games faster on Unity.

  • - Actors

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • Entitas

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  • - Entitas

  • hecs

    A handy ECS

  • I think that Bevy has built upon the hecs for it's ECS, but there are others that are just as mature that might be a better fit, like Legion or Specs. Without knowing more about your game it's difficult to advise on what might be the better fit.

  • gdnative

    Rust bindings for Godot 3

  • You can use Godot with Rust using the GDNative binding for Rust

  • dungeon-bevy

    Rust programming -> random generated Dungeon with Bevy engine

  • https://github.com/steelx/dungeon-bevy/ -> made with Rust Bevy just for learning ECS.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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