Godot or Unity ? newbie 2D gamedev

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB high-performance time series database
Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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  1. ecs

    Discontinued LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)

    - LeoECS

  2. InfluxDB

    InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.

    InfluxDB logo
  3. actors.unity

    🚀Actors is a framework empowering developers to make better games faster on Unity.

    - Actors

  4. Entitas

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

    - Entitas

  5. hecs

    A handy ECS

    I think that Bevy has built upon the hecs for it's ECS, but there are others that are just as mature that might be a better fit, like Legion or Specs. Without knowing more about your game it's difficult to advise on what might be the better fit.

  6. gdnative

    Rust bindings for Godot 3

    You can use Godot with Rust using the GDNative binding for Rust

  7. dungeon-bevy

    Rust programming -> random generated Dungeon with Bevy engine

    https://github.com/steelx/dungeon-bevy/ -> made with Rust Bevy just for learning ECS.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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