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ecs
Discontinued LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
- LeoECS
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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- Actors
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
- Entitas
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I think that Bevy has built upon the hecs for it's ECS, but there are others that are just as mature that might be a better fit, like Legion or Specs. Without knowing more about your game it's difficult to advise on what might be the better fit.
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You can use Godot with Rust using the GDNative binding for Rust
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https://github.com/steelx/dungeon-bevy/ -> made with Rust Bevy just for learning ECS.