Introducing Ecsact

This page summarizes the projects mentioned and recommended in the original post on dev.to

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  • entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.

  • flecs

    A fast entity component system (ECS) for C & C++

  • Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.

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  • ecsact_runtime

    Ecsact runtime headers, reference runtime, and runtime test suite

  • The Ecsact runtime standard is a set of C headers available in the ecsact-dev/ecsact_runtime GitHub repository. We chose C for maximum compatibility between languages and integration between other software (such as game engines.)

  • ecsact_lsp_server

    Language server implementation for Ecsact

  • A language server for Ecsact so we can use neovim, vscode or any other IDE that supports the language server protocol - ecsact-dev/ecsact_lsp_server

  • tree-sitter-ecsact

    Ecsact tree-sitter parser

  • Tree sitter for syntax highlighting on editors such as neovim that support it - ecsact-dev/tree-sitter-ecsact

  • ecsact_unity

    Ecsact Unity Integration

  • Integration with the unity engine as a unity package - ecsact-dev/ecsact_unity

  • ecsact_rtb

    Ecsact runtime builder

  • Command line tool for building the Ecsact runtime - ecsact-dev/ecsact_rtb

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • ecsact_vscode

    VSCode IDE support for ecsact

  • Ecsact vscode plugin - ecsact-dev/ecsact_vscode

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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