Entitas VS DefaultEcs

Compare Entitas vs DefaultEcs and see what are their differences.

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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Entitas DefaultEcs
4 1
6,910 632
- -
0.0 0.0
4 months ago 2 months ago
C# C#
MIT License MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

What are some alternatives?

When comparing Entitas and DefaultEcs you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

Zenject - Dependency Injection Framework for Unity3D

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

gdnative - Rust bindings for Godot 3

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

Spessman - Short-term project about spessmans and experimenting with Unity

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

Wrecker - Voxel Engine and Game