DefaultEcs
bitECS
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DefaultEcs | bitECS | |
---|---|---|
1 | 2 | |
631 | 832 | |
- | - | |
0.0 | 5.0 | |
about 2 months ago | 8 days ago | |
C# | JavaScript | |
MIT No Attribution | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DefaultEcs
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
bitECS
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What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
wolf-ecs - The fastest Entity Component System library for the web
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
entity-system-js - ensy - A very simple Entity System for JavaScript
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
geotic - Entity Component System library for javascript
Spessman - Short-term project about spessmans and experimenting with Unity
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Wrecker - Voxel Engine and Game