bitECS
entity-system-js
bitECS | entity-system-js | |
---|---|---|
2 | 1 | |
839 | 90 | |
- | - | |
4.5 | 0.0 | |
7 days ago | about 1 year ago | |
JavaScript | JavaScript | |
Mozilla Public License 2.0 | MIT License |
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bitECS
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What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
entity-system-js
What are some alternatives?
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
wolf-ecs - The fastest Entity Component System library for the web
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
geotic - Entity Component System library for javascript
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
game - ⚔️ An online JavaScript 2D Medieval RPG.
melonJS - a fresh, modern & lightweight HTML5 game engine