bitECS VS DefaultEcs

Compare bitECS vs DefaultEcs and see what are their differences.

bitECS

Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript (by NateTheGreatt)

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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bitECS DefaultEcs
2 1
839 632
- -
4.5 0.0
7 days ago 2 months ago
JavaScript C#
Mozilla Public License 2.0 MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bitECS

Posts with mentions or reviews of bitECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

What are some alternatives?

When comparing bitECS and DefaultEcs you can also consider the following projects:

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

Svelto.ECS - Svelto ECS C# Entity Component System

wolf-ecs - The fastest Entity Component System library for the web

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

entity-system-js - ensy - A very simple Entity System for JavaScript

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

geotic - Entity Component System library for javascript

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Spessman - Short-term project about spessmans and experimenting with Unity

game - ⚔️ An online JavaScript 2D Medieval RPG.

Wrecker - Voxel Engine and Game