DefaultEcs VS Spessman

Compare DefaultEcs vs Spessman and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)

Spessman

Short-term project about spessmans and experimenting with Unity (by Spessman-Incorporated)
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DefaultEcs Spessman
1 1
631 1
- -
0.0 0.0
about 2 months ago about 3 years ago
C# C#
MIT No Attribution Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

Spessman

Posts with mentions or reviews of Spessman. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DefaultEcs and Spessman you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

Wrecker - Voxel Engine and Game

CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.

zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.

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