DefaultEcs
Nurose
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DefaultEcs | Nurose | |
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1 | 1 | |
631 | - | |
- | - | |
0.0 | - | |
about 2 months ago | - | |
C# | ||
MIT No Attribution | - |
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DefaultEcs
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
Nurose
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Guides and tips for making a game engine in C#
I made a generic game framework. On top of that a game engine with physics, networking, UI etc. That engine is specifically made for online fighting / dueling games. Using that engine I am makeing a steam game.
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Spessman - Short-term project about spessmans and experimenting with Unity
Wrecker - Voxel Engine and Game
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.