DefaultEcs VS zerosharp

Compare DefaultEcs vs zerosharp and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)

zerosharp

Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology. (by MichalStrehovsky)
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DefaultEcs zerosharp
1 25
631 1,954
- -
0.0 0.0
about 2 months ago over 1 year ago
C# C#
MIT No Attribution -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

zerosharp

Posts with mentions or reviews of zerosharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing DefaultEcs and zerosharp you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Ryujinx - Experimental Nintendo Switch Emulator written in C#

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

EdgeSharp - Build .NET Win32/WinForms/WPF WebView2 HTML5 Desktop Apps

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager

Spessman - Short-term project about spessmans and experimenting with Unity

bflat - C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)