zerosharp
bflat
zerosharp | bflat | |
---|---|---|
25 | 27 | |
1,954 | 3,472 | |
- | 0.7% | |
0.0 | 6.9 | |
over 1 year ago | about 2 months ago | |
C# | C# | |
- | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zerosharp
- Writing windows APIs with C# EFi no runtime?
-
Do you think C# will be decentralized in the future?
Not sure why you would want to use C# without it’s open source framework but here it is: https://github.com/MichalStrehovsky/zerosharp
-
Can C# be used effectively without .net / .net core?
C# without .NET is like C without glibc. Possible but you'll need another core library. For C# that would be something like Mono or ZeroSharp.
- bflat - Build native C# applications independent of .NET
-
Bflat – a single ahead of time crosscompiler and runtime for C#
NativeAOT definetely can do bare metal, here's an example of a very basic EFI boot application:
https://github.com/MichalStrehovsky/zerosharp/tree/master/ef...
-
wait what
Here's one example repo that uses that feature if you are interested: https://github.com/MichalStrehovsky/zerosharp
-
Making an OS with C#?
This is false. You can even make UEFI application in C#
-
New UI for my C# operating system MOOS
check https://github.com/MichalStrehovsky/zerosharp/tree/master/efi-no-runtime
-
My os written in c#
Kind of. There's https://github.com/MichalStrehovsky/zerosharp demonstrating some bare metal capabilities.
- Are there any alternatives to COSMOS?
bflat
-
Borgo is a statically typed language that compiles to Go
The sibling pretty much sums it up. But if you want more detail, read on:
Generally, there are three publishing options that each make sense depending on scenario:
JIT + host runtime: by definition portable, includes slim launcher executable for convenience, the platform for which can be specified with e.g. -r osx-arm64[0].
JIT + self-contained runtime: this includes IL assemblies and runtime together, either within a single file or otherwise (so it looks like AOT, just one bin/exe). These requires specifying RID, like in the previous option.
AOT: statically linked native binary, cross-OS compilation is not supported officially[1] because macOS is painful in general, and Windows<->Linux/FreeBSD is a configuration nightmare - IL AOT Compiler depends on Clang or MSVC and a native linker so it is subject to restrictions of those as a start. But it can be done and there are alternate, more focused toolchains, that offer it, like Bflat[1].
If you just want a hello world AOT application, then the shortest path to that is `dotnet new console --aot && dotnet publish -o {folder}`.
[0] https://learn.microsoft.com/en-us/dotnet/core/rid-catalog
[1] https://github.com/bflattened/bflat (can also build UEFI binaries, lol)
-
Learn how to build beautiful and interactive .NET command-line applications using System.CommandLine and Spectre.Console with my latest blog post
See here
-
Question about NativeAOT platform support
See B flat
-
Native AOT Overview
I've been wondering how to integrate modern .NET Core into a custom build system (buck2) and was wondering similar things. There's this project I think is cool called bflat[1] that basically makes the C# compiler more like the Go compiler in the sense it's a one-shot single-use tool that can cross compile binaries natively. It's done by one of the people on the .NET Runtime team as a side project, but quite neat.
I think in practice you're supposed to compile whole .dll's or assemblies all at once, which acts as the unit of compilation; I don't think the csharp compiler generates native object-files-for-every-.cs, the kind of approach you'd expect from javac or g++. Someone please correct me if I'm wrong though! I'd like to learn more about this.
[1] https://github.com/bflattened/bflat
-
If you were stuck on a remote island, would you pick C# as your programming language
You can compile without a GC using https://github.com/bflattened/bflat
- AOT
-
Hey people, made a game for my CS homework as a freshman using C#, what do you guys think about it?
nice. have you tried compile it using https://github.com/bflattened/bflat to have native executable? as long as you don't have PackgeReference it can be compiled using bflat instead of full dotnet
- Bflat – a single ahead of time crosscompiler and runtime for C#
-
bflat - Build native C# applications independent of .NET
The creator actually addresses this issue:
What are some alternatives?
EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.
asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager
Ryujinx - Experimental Nintendo Switch Emulator written in C#
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
EdgeSharp - Build .NET Win32/WinForms/WPF WebView2 HTML5 Desktop Apps
dmd - dmd D Programming Language compiler
centos-stream
vscodium - binary releases of VS Code without MS branding/telemetry/licensing
Cosmos - Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!
GtkSharp - .NET wrapper for Gtk and other related libraries