DefaultEcs VS Wrecker

Compare DefaultEcs vs Wrecker and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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DefaultEcs Wrecker
1 1
631 50
- -
0.0 0.0
about 2 months ago about 2 years ago
C# C#
MIT No Attribution MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

Wrecker

Posts with mentions or reviews of Wrecker. We have used some of these posts to build our list of alternatives and similar projects.
  • Making a Voxel C# engine.. from scratch
    1 project | /r/VoxelGameDev | 4 Jan 2022
    I have had a lot of fun building my Voxel Engine "from scratch" in C#. I think it is a fantastic way to learn about game technology, graphics, and software development in general. It isn't exactly from scratch since I have used libraries for physics, ECS architecture, networking, and a few other things. It isn't a tutorial, it is not even documented, but if you wanted to have a look at my project it is right here https://github.com/generatives/Wrecker. If you have a questions feel free to DM!

What are some alternatives?

When comparing DefaultEcs and Wrecker you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

MonoGame - One framework for creating powerful cross-platform games.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

bonsai - A voxel engine in a pot

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

sucle - Common Lisp Voxel Game Engine

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

Spessman - Short-term project about spessmans and experimenting with Unity

CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.

zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.