DefaultEcs
Wrecker
Our great sponsors
DefaultEcs | Wrecker | |
---|---|---|
1 | 1 | |
631 | 50 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | about 2 years ago | |
C# | C# | |
MIT No Attribution | MIT License |
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DefaultEcs
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
Wrecker
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Making a Voxel C# engine.. from scratch
I have had a lot of fun building my Voxel Engine "from scratch" in C#. I think it is a fantastic way to learn about game technology, graphics, and software development in general. It isn't exactly from scratch since I have used libraries for physics, ECS architecture, networking, and a few other things. It isn't a tutorial, it is not even documented, but if you wanted to have a look at my project it is right here https://github.com/generatives/Wrecker. If you have a questions feel free to DM!
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
MonoGame - One framework for creating powerful cross-platform games.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
bonsai - A voxel engine in a pot
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
sucle - Common Lisp Voxel Game Engine
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Spessman - Short-term project about spessmans and experimenting with Unity
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.