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Top 12 C# Physic Projects
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MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
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FusionWater
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
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ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
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com.mitay-walle.phys-sound
The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
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furious-chicks
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
Project mention: added nav agent so that it won't rub its face on the wall all the time | /r/godot | 2023-05-17i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
Project mention: So we created a FOSS physics engine INSIDE Unity (Angry Birds theme just for demo) [Github/Codeberg links in a comment] | /r/Unity3D | 2023-07-01Github Link Codeberg Link
C# Physics related posts
- added nav agent so that it won't rub its face on the wall all the time
- Active Ragdolls tutorials?
- Animation rigging for Inverse Kinematics
- Phys Sound : UPM-package that bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics, colliders and triggers
- Phys Sound : UPM-package that bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics, colliders and triggers
- Open Source C++ Physics Libraries for Dedicated FPS Server?
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Index
What are some of the best open-source Physic projects in C#? This list will help you:
Project | Stars | |
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1 | MathUtilities | 4,082 |
2 | Randomation-Vehicle-Physics | 797 |
3 | Latios-Framework | 791 |
4 | unity-deterministic-physics | 454 |
5 | FusionWater | 261 |
6 | ActiveRagdoll | 168 |
7 | Humper | 101 |
8 | Ecstasy | 80 |
9 | Wrecker | 50 |
10 | Unity-Fluid-Simulation | 21 |
11 | com.mitay-walle.phys-sound | 19 |
12 | furious-chicks | 4 |
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