entity-system-js VS geotic

Compare entity-system-js vs geotic and see what are their differences.

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entity-system-js geotic
1 1
90 175
- -
0.0 1.5
about 1 year ago 10 months ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

entity-system-js

Posts with mentions or reviews of entity-system-js. We have used some of these posts to build our list of alternatives and similar projects.

geotic

Posts with mentions or reviews of geotic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-27.
  • What programming "paradigm" do you guys use for your ASCII / Roguelike games?
    2 projects | /r/roguelikedev | 27 Feb 2022
    If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.

What are some alternatives?

When comparing entity-system-js and geotic you can also consider the following projects:

wolf-ecs - The fastest Entity Component System library for the web

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

stampadia - A daily print-and-play roguelike adventure you can play offline.

nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

DuckEngine - A 2D Game Engine for the web.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

EntityComponentSystemSamples

melonJS - a fresh, modern & lightweight HTML5 game engine

serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.