entity-system-js
geotic
entity-system-js | geotic | |
---|---|---|
1 | 1 | |
90 | 175 | |
- | - | |
0.0 | 1.5 | |
about 1 year ago | 10 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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entity-system-js
geotic
-
What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
What are some alternatives?
wolf-ecs - The fastest Entity Component System library for the web
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
stampadia - A daily print-and-play roguelike adventure you can play offline.
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
DuckEngine - A 2D Game Engine for the web.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
EntityComponentSystemSamples
melonJS - a fresh, modern & lightweight HTML5 game engine
serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.