entity-system-js
bitECS
entity-system-js | bitECS | |
---|---|---|
1 | 2 | |
90 | 839 | |
- | - | |
0.0 | 4.5 | |
about 1 year ago | 7 days ago | |
JavaScript | JavaScript | |
MIT License | Mozilla Public License 2.0 |
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entity-system-js
bitECS
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What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
What are some alternatives?
wolf-ecs - The fastest Entity Component System library for the web
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
geotic - Entity Component System library for javascript
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
melonJS - a fresh, modern & lightweight HTML5 game engine
game - ⚔️ An online JavaScript 2D Medieval RPG.