geotic VS stampadia

Compare geotic vs stampadia and see what are their differences.

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geotic stampadia
1 3
175 44
- -
1.5 3.2
10 months ago almost 1 year ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

geotic

Posts with mentions or reviews of geotic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-27.
  • What programming "paradigm" do you guys use for your ASCII / Roguelike games?
    2 projects | /r/roguelikedev | 27 Feb 2022
    If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.

stampadia

Posts with mentions or reviews of stampadia. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing geotic and stampadia you can also consider the following projects:

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

RoyalUr.net - Play The Royal Game of Ur online! https://royalur.net

entity-system-js - ensy - A very simple Entity System for JavaScript

elime - an opensource clone of Earthcore: Shattered Elements

nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)

stage.js - 2D HTML5 rendering and layout engine for game development

DuckEngine - A 2D Game Engine for the web.

imperial - Imperial is a fun board game.

EntityComponentSystemSamples

headless-panic - Roguelike

serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst