bitECS
Entitas
bitECS | Entitas | |
---|---|---|
2 | 4 | |
839 | 6,910 | |
- | - | |
4.5 | 0.0 | |
7 days ago | 4 months ago | |
JavaScript | C# | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bitECS
-
What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
-
What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
Entitas
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
-
High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
-
Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Svelto.ECS - Svelto ECS C# Entity Component System
wolf-ecs - The fastest Entity Component System library for the web
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Zenject - Dependency Injection Framework for Unity3D
entity-system-js - ensy - A very simple Entity System for JavaScript
geotic - Entity Component System library for javascript
gdnative - Rust bindings for Godot 3
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
MediaPipeUnityPlugin - Unity plugin to run MediaPipe