Arch.Extended VS DefaultEcs

Compare Arch.Extended vs DefaultEcs and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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Arch.Extended DefaultEcs
6 1
133 634
- -
8.7 0.0
12 days ago 2 months ago
C# C#
Apache License 2.0 MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arch.Extended

Posts with mentions or reviews of Arch.Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

What are some alternatives?

When comparing Arch.Extended and DefaultEcs you can also consider the following projects:

meltysynth - A SoundFont MIDI synthesizer for .NET

Svelto.ECS - Svelto ECS C# Entity Component System

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Estragonia - Estragonia: Avalonia in Godot

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

GoDotNet - State machines, notifiers, and other utilities for C# Godot development.

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

anything_about_game - A wonderful list of Game Development resources.

Spessman - Short-term project about spessmans and experimenting with Unity

rider-monogame - MonoGame plugin for JetBrains Rider

Wrecker - Voxel Engine and Game