Arch
Arch.Extended
Arch | Arch.Extended | |
---|---|---|
9 | 6 | |
770 | 131 | |
- | - | |
8.6 | 8.7 | |
13 days ago | 7 days ago | |
C# | C# | |
Apache License 2.0 | Apache License 2.0 |
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Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
Arch.Extended
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
The most significant new feature is instance support for the Arch.Extended source generated `EventBus`, which allows high-performance event dispatching to static and instance receivers with ordering, inlining, and without boxing or lookups. It's incredibly fast and can also be used outside of Arch.
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c# - "Arch" entity component system - Received new Features, Unsafe Collections, EventBus sourcegen and much more! Check it out! :)
It recently received a few more Tools and Features to aid development and improve the ECS workflow. E.g. unsafe collections, a ResourceHandler and a static source generated eventbus in Arch.Extended ! :)
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c# - "Arch" high-performance entity component system - Received new features, check them out! :)
Its already matured and already has tons of cool features (even has its own source generator Arch.Extended)! Recently it received a few other cool features like `Bulk Query Operations`, which can be used to bulk destroy or modify entities with an insane performance :)
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"Arch" entity component system - New API and code generation update. Check it out ! :)
The source generator of Arch.Extended also had an update and can now generate queries everywhere, is compatible with Unity and Godot and you can mark parameters to pass them through.
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"Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Arch even has https://github.com/genaray/Arch.Extended, a source code generator to create systems.... as a contrast to DefaultECS.Analyzer :)
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Through Arch.Extended systems can now also be used and even generated through source generation ! :) ( Theres also a sample for monogame ).
What are some alternatives?
mergerfs - a featureful union filesystem
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
meltysynth - A SoundFont MIDI synthesizer for .NET
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
Estragonia - Estragonia: Avalonia in Godot
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
GoDotNet - State machines, notifiers, and other utilities for C# Godot development.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
anything_about_game - A wonderful list of Game Development resources.
ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#
rider-monogame - MonoGame plugin for JetBrains Rider