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Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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For Rust, I really like Bevy's, but it gets too much in the way. I'd probably use macroquad instead with something like hecs (I tried macroquad with Bevy ECS and didn't go well).
NOTE:
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