Does it still make sense to roll your own ECS?

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • Arch

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

    For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • hecs

    A handy ECS

    For Rust, I really like Bevy's, but it gets too much in the way. I'd probably use macroquad instead with something like hecs (I tried macroquad with Bevy ECS and didn't go well).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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