Does it still make sense to roll your own ECS?

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  1. Arch

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

    For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. hecs

    A handy ECS

    For Rust, I really like Bevy's, but it gets too much in the way. I'd probably use macroquad instead with something like hecs (I tried macroquad with Bevy ECS and didn't go well).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Did you know that Rust is
the 5th most popular programming language
based on number of references?