SatiRogue
client-godot
SatiRogue | client-godot | |
---|---|---|
3 | 3 | |
22 | 16 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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SatiRogue
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Godot for a roguelike. Pros and cons?
The 3.x source code is here: https://github.com/lewiji/SatiRogue
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Any examples of using Godot with .NET6 to create a 3D game?
one of the mods in the discord is working on a rogue like in c# with Godot: https://github.com/lewiji/SatiRogue
- Is Godot actually viable for commercial 3d games?
client-godot
- Raccoons Rise Up – 100% Open Source F2P Mmorpg TextBased Resource Management Sim
-
Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
Game Client Source: https://github.com/Raccoons-Rise-Up/client-godot [License: GPL-3.0]
- Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Manamgement Sim
What are some alternatives?
AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.
Mimic - 📡 League from the safety of your toilet.
rpg-characters - RPG Character Generator. Written in C#.
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
godot-ink - Ink integration for Godot Engine.
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
Fall-for-Greed - A survival game I'm working on.
RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
TrueUO - https://trueuo.com