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Top 12 C# Roguelike Projects
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SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
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RogueSharp
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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NorseWorld-Ragnarok
Remake of classical roguelike game Ragnarok (Valhalla). Game story is based on scandinavian mythology and sagas. Graphical interface: tile-based graphics and isometric view.
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The 3.x source code is here: https://github.com/lewiji/SatiRogue
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Twilight-Dungeons
Wear hardened sap as armor. Purposefully infect yourself with fungi. Eat a Deathbloom flower and go into a Frenzy. Lure enemies into fighting each other. A challenging, tactical roguelike.
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RogueGameDev
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
I have monsters wandering around the map and have added a very basic player attack to my Rogue C# demo project. The monsters were getting in the way so I thought I'd give the player a way to at least clear them out. All 26 monsters from the classic game are in there and are level-dependent.
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hello everyone, it has been a while, but i am working a roguelike, this time in C# and using GoRogue plus SadConsole, i will try to not change lang this time, but progess has been going good, i have done fov, monsters, combat, ui, and starting to make items and extra things here and there, also, if you want to play, check out the builds and source code at https://github.com/jossse69/MIST, feedback is wellcome, also heres a screenshot of the game (note that the screen shot is of build that i am working on):
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C# Roguelike related posts
- Sharing Saturday #470
- Sharing Saturday #464
- How to learn reverse engineering?
- Sharing Saturday #463
- Any examples of using Godot with .NET6 to create a 3D game?
- Sister is bedridden with cancer. She's on track to burn through her first Steam Game (Stardew Valley) this week. What title should I give her next?
- Sharing Saturday #413
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Index
What are some of the best open-source Roguelike projects in C#? This list will help you:
Project | Stars | |
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1 | SadConsole | 1,173 |
2 | RogueSharp | 529 |
3 | BurningKnight | 313 |
4 | NueDeck | 47 |
5 | NorseWorld-Ragnarok | 36 |
6 | SatiRogue | 22 |
7 | Unity-RL-Tutorial | 14 |
8 | Twilight-Dungeons | 11 |
9 | RogueGameDev | 10 |
10 | Turks-Crawling-Dungeon | 7 |
11 | MIST | 4 |
12 | LilRogue | 2 |