Rootex VS bgfx

Compare Rootex vs bgfx and see what are their differences.

Rootex

An advanced C++ 3D game engine powering an in-production game yet to be announced (by sdslabs)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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Rootex bgfx
1 71
210 14,306
3.3% -
1.2 9.3
8 months ago 4 days ago
C++ C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rootex

Posts with mentions or reviews of Rootex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-02.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing Rootex and bgfx you can also consider the following projects:

widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenMiner - Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding

sokol - minimal cross-platform standalone C headers

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2