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If you want some implementations already in use see Godot's RenderingDevice, it was explained by the lead programmer in this blog.
This interface eventually helped us make renderers for other libraries that we were using. E.g. RmlUi is a UI library that we picked. It is awesome for our use case and it integrated will with our scripting API as well. The only problem was that it required us to create a DirectX 11 backend for it ourselves. However, it actually turned out to be easier than it looked. See our RmlUi renderer here.
I myself was inspired by that and we had our own implementation of it in DirectX 11 in our game engine hobby project. See Rootex' RenderingDevice
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