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Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
look, you're clearly just pretending to care about this. i have no idea why you're pretending to care, but i do realize it's just empty rhetoric to you. someone who was actually concerned about the possibility that godot is shipping malware, and earnestly wanted to demonstrate this concern to me, would just check.