Post-Processing-Wireframe-Outlines VS UnitySmoothPixelFiltering

Compare Post-Processing-Wireframe-Outlines vs UnitySmoothPixelFiltering and see what are their differences.

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)
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Post-Processing-Wireframe-Outlines UnitySmoothPixelFiltering
2 5
193 73
- -
3.7 0.0
11 months ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Post-Processing-Wireframe-Outlines and UnitySmoothPixelFiltering you can also consider the following projects:

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

shadows

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing