Post-Processing-Scan VS UnityURPUnlitScreenSpaceDecalShader

Compare Post-Processing-Scan vs UnityURPUnlitScreenSpaceDecalShader and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
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Post-Processing-Scan UnityURPUnlitScreenSpaceDecalShader
4 1
718 1,164
- -
3.9 0.0
11 months ago over 1 year ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

UnityURPUnlitScreenSpaceDecalShader

Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-13.

What are some alternatives?

When comparing Post-Processing-Scan and UnityURPUnlitScreenSpaceDecalShader you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.