OpenSubdiv VS OpenSceneGraph

Compare OpenSubdiv vs OpenSceneGraph and see what are their differences.

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OpenSubdiv OpenSceneGraph
3 12
2,826 3,080
0.5% -
5.8 0.0
about 1 month ago about 1 month ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSubdiv

Posts with mentions or reviews of OpenSubdiv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing OpenSubdiv and OpenSceneGraph you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenMesh, 7.0

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

OpenVDB - OpenVDB - Sparse volume data structure and tools

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

urho3d - Game engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2