OpenSubdiv
An Open-Source subdivision surface library. (by PixarAnimationStudios)
Open-Source Vulkan C++ API
Open-Source Vulkan C++ API (by KhronosGroup)
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OpenSubdiv | Open-Source Vulkan C++ API | |
---|---|---|
3 | 36 | |
2,824 | 2,909 | |
0.5% | 1.7% | |
5.8 | 9.1 | |
24 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSubdiv
Posts with mentions or reviews of OpenSubdiv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-13.
- OpenSubdiv – open-source surface subdivision library
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
This sort of reminds me of opensubdiv (https://github.com/PixarAnimationStudios/OpenSubdiv).
- Almost Always Unsigned
Open-Source Vulkan C++ API
Posts with mentions or reviews of Open-Source Vulkan C++ API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-05.
-
what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
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How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
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An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
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Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
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Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
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Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
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What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
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Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
What are some alternatives?
When comparing OpenSubdiv and Open-Source Vulkan C++ API you can also consider the following projects:
OpenMesh, 7.0
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenVDB - OpenVDB - Sparse volume data structure and tools
urho3d - Game engine
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
OpenSubdiv vs OpenMesh, 7.0
Open-Source Vulkan C++ API vs Ogre 3D
OpenSubdiv vs glbinding
Open-Source Vulkan C++ API vs GLFW
OpenSubdiv vs magnum
Open-Source Vulkan C++ API vs Skia
OpenSubdiv vs OpenVDB
Open-Source Vulkan C++ API vs urho3d
OpenSubdiv vs urho3d
Open-Source Vulkan C++ API vs Irrlicht
OpenSubdiv vs herebedragons
Open-Source Vulkan C++ API vs OpenVDB