[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  1. blackjack

    Discontinued A procedural, node-based modelling tool, made in rust 🦀

    In case you want to have a look, the full implementation is only slightly over 600 lines of code, including lots of comments and necessary boilerplate: https://github.com/setzer22/blackjack/blob/main/src/mesh/halfedge/compact_mesh.rs

  2. SaaSHub

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  3. wgpu

    A cross-platform, safe, pure-Rust graphics API.

    I did some googling and found this

  4. OpenSubdiv

    An Open-Source subdivision surface library.

    This sort of reminds me of opensubdiv (https://github.com/PixarAnimationStudios/OpenSubdiv).

  5. organization

    The repository for the group policies, style guides, and easy access to the projects statuses

    I'm working with a group of people to create Rust bindings for libraries like this, so if you're interested in creating Rust bindings for it, then I'll be happy to help facilitate that. (https://github.com/vfx-rs/organization)

  6. blackjack

    A procedural, node-based modelling tool, made in rust 🦀 (by Shchvova)

    So, I tried just following instructions and did this: https://github.com/Shchvova/blackjack/tree/wasmRun

  7. rend3

    MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

    I managed to add browser logging and figured out that rend3::create_iad fails because I built it for WebGL and rend3 would work only with WebGPU. I disabled webgl so wgpu now targets WebGPU, but still can't get it to work.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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