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Safe and portable GPU abstraction in Rust, implementing WebGPU API.
An experimental GPU compute-centric 2D renderer.
Great to see this release. One of the things I'm happiest about is that it lands a naga fix, so we don't have to apply a naga patch in Vello. There's more work to be done, including getting compute shaders working fully on DX12, but the vector is very good and I'm confident it will be great GPU infrastructure for a wide range of applications.
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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.
Why is the WebGPU Shading Language (WGSL) syntax based on Rust?
1 project | reddit.com/r/webgpu | 6 Feb 2023
2 projects | reddit.com/r/rust | 4 Feb 2023
[Help] wgpu: 10s to load :(
1 project | reddit.com/r/rust | 24 Jan 2023
Veloren 0.14 release, a multiplayer voxel action-RPG written in Rust, with an in-game release party happening at 18:00 GMT
1 project | reddit.com/r/rust | 8 Jan 2023
Running on the Web with WebGPU and WebGL
1 project | reddit.com/r/CKsTechNews | 31 Dec 2022