OpenSubdiv VS OpenMesh, 7.0

Compare OpenSubdiv vs OpenMesh, 7.0 and see what are their differences.

OpenSubdiv

An Open-Source subdivision surface library. (by PixarAnimationStudios)

OpenMesh, 7.0

By etlapale
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OpenSubdiv OpenMesh, 7.0
3 0
2,818 17
0.5% -
5.8 0.0
1 day ago about 7 years ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSubdiv

Posts with mentions or reviews of OpenSubdiv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenSubdiv and OpenMesh, 7.0 you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

OpenVDB - OpenVDB - Sparse volume data structure and tools

OpenSceneGraph - OpenSceneGraph git repository

urho3d - Game engine

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio