OpenSceneGraph
FlaxEngine
OpenSceneGraph | FlaxEngine | |
---|---|---|
12 | 18 | |
3,087 | 5,461 | |
- | 1.8% | |
0.0 | 9.9 | |
about 1 month ago | 2 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
FlaxEngine
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Not only Unity...
Flax (MIT/C++) https://github.com/FlaxEngine/FlaxEngine
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I would say to Unity developers, don't use Godot.
For 3D games, check out the engine: Stride Engine or Flax Engine.
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Alternative Game Engines for Marooned Unity Developers
Flax Engine: C# and C++, Global Illumination system, Visual scripting, Full Source Code Available, 4% royalties after $250,000 (threshold is per quarter, not all time). The engine honestly looks really good, so it could be worth taking a closer look, but does lack tutorials.
- List of Unity alternatives
- Unity: We Have Heard You
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What features would you like to see that are not available in leading game engines
It sounds like you're asking them to just remake https://flaxengine.com. (Minus ECS)
- Why is there a lack of cool repos?
- Flax Game Engine – A true game changer
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What are people's thoughts on Flax Engine?
As the title says, what are people's thoughts on Flax Engine. (Link for anyone who hasn't heard of it)
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Unity Face Mass Protest After CEO Purchases Malware Company, Lays Off Hundreds, & Calls Devs Idiots
Flax (4% royalty after 100k revenue) looks to be the most Unity-like, and seems to be pretty polished, if also new and lacking features. That's all I know about it so far. Its pricing model is similar to Unreal's and, like Unreal, it's source-available (but not truly open-source).
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
bevy - A refreshingly simple data-driven game engine built in Rust
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2