NoiseShader
UnityURP-AnimeStyleCelShader
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NoiseShader | UnityURP-AnimeStyleCelShader | |
---|---|---|
2 | 1 | |
998 | 109 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 6 months ago | |
HLSL | HLSL | |
MIT License | MIT License |
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NoiseShader
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Tracking mentions began in Dec 2020.
UnityURP-AnimeStyleCelShader
We haven't tracked posts mentioning UnityURP-AnimeStyleCelShader yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
ED_Lib - Implementations of edge (ED, EDColor, EDPF), line (EDLines), circle and low eccentric ellipse (EDCircles) detection algorithms.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader