NoiseShader VS UnityURP-AnimeStyleCelShader

Compare NoiseShader vs UnityURP-AnimeStyleCelShader and see what are their differences.

NoiseShader

Noise shader library for Unity (by keijiro)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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NoiseShader UnityURP-AnimeStyleCelShader
2 1
998 109
- -
0.0 0.0
over 2 years ago 6 months ago
HLSL HLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning NoiseShader yet.
Tracking mentions began in Dec 2020.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UnityURP-AnimeStyleCelShader yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing NoiseShader and UnityURP-AnimeStyleCelShader you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

ED_Lib - Implementations of edge (ED, EDColor, EDPF), line (EDLines), circle and low eccentric ellipse (EDCircles) detection algorithms.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader