MWSE
Cocos2d
MWSE | Cocos2d | |
---|---|---|
5 | 7 | |
108 | 17,900 | |
0.9% | 0.3% | |
9.6 | 2.5 | |
3 days ago | 12 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MWSE
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Help catching up on mods/remakes scene
The alternative is to install Morrowind Code Patch, Morrowind Graphics Extender XE, and the latest nightly build of MWSE. There are a number of benefits to this approach, the biggest one being that there are a lot of MWSE mods that people like which aren't available to OpenMW players. For me, the primary draw is that Morrowind Code Patch has some features that aren't available to OpenMW players (In particular, the option to have female Argonians wear male armor is so blindingly obvious to me, it drives me nuts playing without it).
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Need help Modding
If you aren't using OpenMW, you will want Morrowind Code Patch, Morrowind Graphics Extender XE, and (maybe) the nightly build of MWSE. MCP and MWSE are requirements for a lot of mods -- depending on which mods you use, the version of MWSE that comes with MGE XE may be sufficient, but others may require a newer version (the "nightly build"). Using mods without either of these two set ups (OpenMW vs MCP + MGE XE + MWSE) isn't really worth it imo -- they're the only way to get good graphics, and one or the other is a requirement for many good mods. My suggestion is that your first step should be to pick one of the two -- OpenMW will be easier to set up.
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Anybody have the file for Mastering Magicka? Can't find a download anywhere.
Greatness7 posted an updated esp for the mod and a Lua version. Apparently, a newer version of MWSE broke the original mod. You can get both the updated esp and the new Lua version here: https://github.com/MWSE/MWSE/issues/116
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Looking for function documentation for MWSE LUA
I'm trying to find the documentation for functions to do LUA scripting in MWSE, but my research keeps leading me back to this website or some page relating to it which says the pages don't exist.
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Mod Organizer 2 appears to install mods but actually does nothing.
Kind of a long shot, but also try updating to the latest version MWSE. (The one in MGE XE is a bit outdated, works with most mods but not all.)
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Ashita-v4beta - Ashita v4 Beta release repository. Contains the current, most up-to-date, publicly released version of the Ashita v4 beta.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
lqt - Lua Binding for Qt5
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Arcade - Easy to use Python library for creating 2D arcade games.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
RenPy - The Ren'Py Visual Novel Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/