Cocos2d VS Arcade

Compare Cocos2d vs Arcade and see what are their differences.


Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x. (by cocos2d)
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Cocos2d Arcade
7 47
17,855 1,604
0.3% 0.5%
2.9 9.2
23 days ago 5 days ago
C++ Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Cocos2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Decrypt key and signature
    3 projects | /r/AskReverseEngineering | 12 Apr 2023
    That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
    3 projects | /r/AskReverseEngineering | 12 Apr 2023
  • How does writing shader source code work for OpenGL ES?
    2 projects | /r/opengl | 14 Mar 2022
    As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
  • Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
    6 projects | /r/gamedev | 20 Nov 2021


Posts with mentions or reviews of Arcade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing Cocos2d and Arcade you can also consider the following projects:

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

libGDX - Desktop/Android/HTML5/iOS Java game development framework

RenPy - The Ren'Py Visual Novel Engine

Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at


Allegro - The official Allegro 5 git repository. Pull requests welcome!