Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
I found this in learnopengl.com
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
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Decrypt key and signature
3 projects | /r/AskReverseEngineering | 12 Apr 2023
Unreal for 2D game?
1 project | /r/gamedev | 20 Aug 2022
Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
1 project | /r/RPGMaker | 23 Sep 2021
Alternative Game Engines for Marooned Unity Developers
8 projects | /r/gamedev | 22 Sep 2023
Defold is also a completely FREE industry proven 2D game engine, developed by King and source available, for anyone who's interested..
1 project | /r/gamedev | 15 Sep 2023