C++ cocos2d-x Projects
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.Project mention: How does writing shader source code work for OpenGL ES? | reddit.com/r/opengl | 2022-03-14
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
C++ cocos2d-x related posts
How does writing shader source code work for OpenGL ES?
2 projects | reddit.com/r/opengl | 14 Mar 2022
Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
1 project | reddit.com/r/RPGMaker | 23 Sep 2021
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