Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. (by cocos2d)
Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU (by panda3d)
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Cocos2d | Panda3D | |
---|---|---|
3 | 24 | |
16,343 | 3,412 | |
0.7% | 1.9% | |
1.8 | 9.5 | |
7 days ago | 6 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cocos2d
Posts with mentions or reviews of Cocos2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-14.
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
Panda3D
Posts with mentions or reviews of Panda3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-23.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Python: Blender and Panda3D (game engine used for Disney's Toontown way back when) are both scriptable with Python. I've been able to successfully call Panda from Py4CL2 (thanks digikar for the help with that), but I have not tried with Blender yet. I think it's doable.
- Programming my game for Steam Deck, on my Steam Deck. I hope this thing does wonders for linux gaming.
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Unlock the power of Python's libraries
Panda3D
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I recompiled ToonTown's game engine to run natively on Apple's M1 chips yesterday, the loading times are insane.
I compiled a more-or-less recent build of [Panda3D](https://www.panda3d.org), the game engine used by ToonTown, for the ARM64 architecture used by Apple's new M1 chips yesterday. ToonTown Rewritten and other versions of the game still use Intel binaries that run through an emulation layer, so this comes with a performance penalty.
- Game engine for programmars
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Python for Everyone: Mastering Python The Right Way
Here is a list of frameworks that are good for games and graphic creation: Pygame,PyOpenGl and Panda3D.
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Create games or game engines that use python?
Check out https://www.panda3d.org/
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Are there any Python gamedev frameworks with complete beginner tutorials? (for a usual Godot dev)
It's probably overkill for what you need, but Panda3D is a game engine originally started by Disney that has pretty extensive documentation: https://www.panda3d.org/
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I want to make a game for Linux. Where do I even start?
Panda3D
- Which module to use for 3d game ?
What are some alternatives?
When comparing Cocos2d and Panda3D you can also consider the following projects:
Pygame - pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
PyOpenGL - Repository for the PyOpenGL Project
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Arcade - Easy to use Python library for creating 2D arcade games.
RenPy - The Ren'Py Visual Novel Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Allegro - The official Allegro 5 git repository. Pull requests welcome!