MWSE
openmw
MWSE | openmw | |
---|---|---|
5 | 50 | |
108 | 5,147 | |
0.9% | 0.6% | |
9.6 | 10.0 | |
3 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MWSE
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Help catching up on mods/remakes scene
The alternative is to install Morrowind Code Patch, Morrowind Graphics Extender XE, and the latest nightly build of MWSE. There are a number of benefits to this approach, the biggest one being that there are a lot of MWSE mods that people like which aren't available to OpenMW players. For me, the primary draw is that Morrowind Code Patch has some features that aren't available to OpenMW players (In particular, the option to have female Argonians wear male armor is so blindingly obvious to me, it drives me nuts playing without it).
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Need help Modding
If you aren't using OpenMW, you will want Morrowind Code Patch, Morrowind Graphics Extender XE, and (maybe) the nightly build of MWSE. MCP and MWSE are requirements for a lot of mods -- depending on which mods you use, the version of MWSE that comes with MGE XE may be sufficient, but others may require a newer version (the "nightly build"). Using mods without either of these two set ups (OpenMW vs MCP + MGE XE + MWSE) isn't really worth it imo -- they're the only way to get good graphics, and one or the other is a requirement for many good mods. My suggestion is that your first step should be to pick one of the two -- OpenMW will be easier to set up.
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Anybody have the file for Mastering Magicka? Can't find a download anywhere.
Greatness7 posted an updated esp for the mod and a Lua version. Apparently, a newer version of MWSE broke the original mod. You can get both the updated esp and the new Lua version here: https://github.com/MWSE/MWSE/issues/116
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Looking for function documentation for MWSE LUA
I'm trying to find the documentation for functions to do LUA scripting in MWSE, but my research keeps leading me back to this website or some page relating to it which says the pages don't exist.
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Mod Organizer 2 appears to install mods but actually does nothing.
Kind of a long shot, but also try updating to the latest version MWSE. (The one in MGE XE is a bit outdated, works with most mods but not all.)
openmw
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Lessons from Open-Source Game Projects
OpenMW - The Elder Scrolls Morrowind clone. C++, OpenGL
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Low FPS on Steam Deck
I downloaded the build via openmw-0.48.0-Linux-64Bit.tar.gz, it runs very well, but whenever I add the game as a shortcut to steam, the performance fumbles, I get around 25-30 fps at best, and I tried to experiment a bit and search more on the internet for a solution before posting in here, but nothing have helped as of yet. If there's someone who worked it out, please share it with us.
- OpenMW 0.48.0 released, an open-source open-world RPG game engine that supports playing Morrowind
- OpenMW 0.48.0 released
- OpenMW 0.48.0 released, an open-source engine that supports playing Morrowind
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Morrowind Support Post 0.48 Release
They haven't been great at announcing progress lately, but it is ongoing. The GitHub page is showing plenty of commits still coming in: https://github.com/OpenMW/openmw/commits/master
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Does OpenMW act as a mod manager?
It's open-source and anybody can take a look at the code. Trading and Speechcraft changes are detailed here and here, respectively.
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ok, i downloaded a rom, now what
There's also a fan made open source game engine recreation for it called OpenMW that makes it a dream to play on anything from an android phone to a Mac to a PC.
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No rain sound, config references strange file I can't find
On the main openmw config, there's different files listed https://github.com/OpenMW/openmw/blob/master/files/openmw.cfg
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Morrowind.bsa is missing, Mac.
Download this .dmg and install this version of OpenMW. I pulled it straight from their GitHub and it is the same one I use. Try the process with this see if it helps?
What are some alternatives?
RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).
com.n0n3m4.diii4a - idTech4A++, idTech engine game For Android, DOOM III/Quake 4/Prey(2006)/TDM/Quake 3/RTCW/Quake 2
Ashita-v4beta - Ashita v4 Beta release repository. Contains the current, most up-to-date, publicly released version of the Ashita v4 beta.
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
lqt - Lua Binding for Qt5
steam-appmanifest - Generates appmanifest_APPID.acf files in ~/.steam/steam/SteamApps
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
openmw
openmw
Friendica - Friendica Communications Platform
foss-android - List of free and open-source alternatives to proprietary Android apps.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine