|Cocos2d||Spring RTS game engine|
|11 days ago||6 days ago|
|MIT License||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Decrypt key and signature
3 projects | /r/AskReverseEngineering | 12 Apr 2023
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source3 projects | /r/AskReverseEngineering | 12 Apr 2023
How does writing shader source code work for OpenGL ES?
2 projects | /r/opengl | 14 Mar 2022
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
6 projects | /r/gamedev | 20 Nov 2021
Spring RTS game engine
Alternative Game Engines for Marooned Unity Developers
8 projects | /r/gamedev | 22 Sep 2023
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
OpenRA – Classic strategy games rebuilt for the modern era
8 projects | news.ycombinator.com | 18 Sep 2023
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
Here’s how a train conductors’ view looks at night
2 projects | /r/oddlyterrifying | 1 May 2023
What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
12 projects | /r/linux_gaming | 25 Apr 2023
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
Permafrost engine – An OpenGL RTS game engine written in C
6 projects | news.ycombinator.com | 9 Apr 2023
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
Game Engine Development.
5 projects | /r/gamedev | 2 Jan 2023
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
Looking for a RTS game like Zero-K
2 projects | /r/RealTimeStrategy | 28 Dec 2022
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
3 projects | /r/godot | 11 Oct 2022
That said, having that many units will be very challenging in pretty much any general purpose engine and you may want to consider an engine built specifically for RTS games. A quick search found the spring RTS engine: https://springrts.com/
What video game do you consider a masterpiece?
6 projects | /r/AskReddit | 23 Jul 2022
Total Annihilation RTS. Really impressive for the hardware at the time, moddable, and super fun. The community has made SpringRTS and Beyond all Reason and last I heard Cavdog was essentially sold ~4 times and the original source code was lost. I still find the intro impressive considering it was released in 1997.
Ask HN: Favourite Open Source Game?
69 projects | news.ycombinator.com | 1 Jun 2022
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Grit - Grit Game Engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Arcade - Easy to use Python library for creating 2D arcade games.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
RenPy - The Ren'Py Visual Novel Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Allegro - The official Allegro 5 git repository. Pull requests welcome!
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket: