Effekseer VS bgfx

Compare Effekseer vs bgfx and see what are their differences.

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Effekseer bgfx
1 71
1,378 14,352
1.7% -
9.0 9.3
6 days ago about 12 hours ago
C++ C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Effekseer

Posts with mentions or reviews of Effekseer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.
  • How does webgpu planning to use webgl shaders?
    2 projects | /r/webgpu | 9 Aug 2023
    since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing Effekseer and bgfx you can also consider the following projects:

SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

naga - Universal shader translation in Rust

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

kotek - Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the original one you must follow this link: https://gitlab.com/wh1t3lord/kotek

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

sokol - minimal cross-platform standalone C headers

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

raylib - A simple and easy-to-use library to enjoy videogames programming