Effekseer VS renderdoc

Compare Effekseer vs renderdoc and see what are their differences.

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Effekseer renderdoc
1 13
1,378 8,447
1.7% -
9.0 9.8
6 days ago about 15 hours ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Effekseer

Posts with mentions or reviews of Effekseer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.
  • How does webgpu planning to use webgl shaders?
    2 projects | /r/webgpu | 9 Aug 2023
    since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing Effekseer and renderdoc you can also consider the following projects:

SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

reshade - A generic post-processing injector for games and video software.

naga - Universal shader translation in Rust

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

kotek - Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the original one you must follow this link: https://gitlab.com/wh1t3lord/kotek

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

vulkan-renderer - Game engine written with C++ and Vulkan.

Vulkan-Samples - One stop solution for all Vulkan samples

RayTracer - Ray Tracer in C++ with openGL.

d8vk - Direct3D 8 to Vulkan translation for DXVK!