Effekseer | renderdoc | |
---|---|---|
1 | 13 | |
1,378 | 8,447 | |
1.7% | - | |
9.0 | 9.8 | |
6 days ago | about 15 hours ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Effekseer
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How does webgpu planning to use webgl shaders?
since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?
renderdoc
- Building the DirectX shader compiler better than Microsoft?
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RenderDoc is a free MIT licensed stand-alone graphics debugger
heh https://github.com/baldurk/renderdoc#readme is all "RenderDoc is intended for debugging your own programs only. Any discussion of capturing programs that you did not create will not be allowed in any official public RenderDoc setting, including the issue tracker, discord, or via email" but the 3 of the 4 screenshots are of dota2 :-D
Still, that looks handy for sure
- Descriptor Buffers with RenderDoc
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Need help: capture Hogwarts Legacy in RenderDoc?
He's pretty clear about it every time it's asked. Tracing copyrighted games is legally questionable, and tools like RenderDoc are often abused by people to do illegal asset ripping/reselling.
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Are bindless textures niche or weird?
Baldur explains why he won't implement bindless texture support in this issue: https://github.com/baldurk/renderdoc/issues/850
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How to debug a non-working ray generation shader?
Unfortunately the main developer for Renderdoc is against adding ray tracing support : https://github.com/baldurk/renderdoc/issues/2317
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Help implementing support for RenderDoc.
RenderDoc bug report: https://github.com/baldurk/renderdoc/issues/2800
- RenderDoc v1.23 is now available
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Renderdoc Crashing On glfwCreateWindow()
Remember that Renderdoc is open source: https://github.com/baldurk/renderdoc/. This means you can build it with symbols and attach a debugger.
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Renderdoc's GPU Selection on a laptop
Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.
What are some alternatives?
SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
reshade - A generic post-processing injector for games and video software.
naga - Universal shader translation in Rust
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
kotek - Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the original one you must follow this link: https://gitlab.com/wh1t3lord/kotek
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
vulkan-renderer - Game engine written with C++ and Vulkan.
Vulkan-Samples - One stop solution for all Vulkan samples
RayTracer - Ray Tracer in C++ with openGL.
d8vk - Direct3D 8 to Vulkan translation for DXVK!