renderdoc
d8vk
Our great sponsors
renderdoc | d8vk | |
---|---|---|
13 | 35 | |
8,383 | 462 | |
- | - | |
9.8 | 8.4 | |
5 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renderdoc
- Building the DirectX shader compiler better than Microsoft?
-
RenderDoc is a free MIT licensed stand-alone graphics debugger
heh https://github.com/baldurk/renderdoc#readme is all "RenderDoc is intended for debugging your own programs only. Any discussion of capturing programs that you did not create will not be allowed in any official public RenderDoc setting, including the issue tracker, discord, or via email" but the 3 of the 4 screenshots are of dota2 :-D
Still, that looks handy for sure
- Descriptor Buffers with RenderDoc
-
Need help: capture Hogwarts Legacy in RenderDoc?
He's pretty clear about it every time it's asked. Tracing copyrighted games is legally questionable, and tools like RenderDoc are often abused by people to do illegal asset ripping/reselling.
-
Are bindless textures niche or weird?
Baldur explains why he won't implement bindless texture support in this issue: https://github.com/baldurk/renderdoc/issues/850
-
How to debug a non-working ray generation shader?
Unfortunately the main developer for Renderdoc is against adding ray tracing support : https://github.com/baldurk/renderdoc/issues/2317
-
Help implementing support for RenderDoc.
RenderDoc bug report: https://github.com/baldurk/renderdoc/issues/2800
- RenderDoc v1.23 is now available
-
Renderdoc Crashing On glfwCreateWindow()
Remember that Renderdoc is open source: https://github.com/baldurk/renderdoc/. This means you can build it with symbols and attach a debugger.
-
Renderdoc's GPU Selection on a laptop
Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.
d8vk
-
Install D8VK to Lutris prefix, how?
You can find more information about D8VK and its installation here: [D8VK GitHub Repository](https://github.com/AlpyneDreams/d8vk)
-
Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
the release has a tabular comparison: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
If you manually installed a 3rd party d3d8 -> d3d9 translation layer, that would indeed be rendered using DXVK since DXVK implements d3d9. See the table at the bottom of the 1.0 release: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
-
Early 2000s rally games were so good
Ps. d8vk came out today. Helps with some of these old DX8 games.
- D8vk Version 1.0
- D8VK Release v1.0 (Vulkan translation layer of Direct3D 8 for DXVK)
- D8VK Release v1.0 (Vulkan translation of Direct3D 8 for DXVK)
What are some alternatives?
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
reshade - A generic post-processing injector for games and video software.
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
dxvk-native - D3D9/11 but it runs natively on Linux!
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
vulkan-renderer - Game engine written with C++ and Vulkan.
ToGL - Direct3D to OpenGL abstraction layer
Vulkan-Samples - One stop solution for all Vulkan samples
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!