Effekseer VS naga

Compare Effekseer vs naga and see what are their differences.

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Effekseer naga
1 28
1,378 1,493
1.7% 0.3%
9.0 9.2
6 days ago 6 months ago
C++ Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Effekseer

Posts with mentions or reviews of Effekseer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.
  • How does webgpu planning to use webgl shaders?
    2 projects | /r/webgpu | 9 Aug 2023
    since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing Effekseer and naga you can also consider the following projects:

SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

kotek - Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the original one you must follow this link: https://gitlab.com/wh1t3lord/kotek

wgsl.vim - WGSL syntax highlight for vim

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpuweb - Where the GPU for the Web work happens!

vscode-wgsl - VsCode Syntax highlight for WGSL files

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

wgpu - A cross-platform, safe, pure-Rust graphics API.